
#Garage inc release date software
There is a system in the game called 'Project Management' where you can assign the automation of a software series to a team they design and release software on their own and iterate on it, supposedly removing the need for you to intervene and manage any of the stages of product lifecycle.

The only negative I would comment on is the growing sense of stress and overwhelming micromanagement that comes as your company expands and starts producing multiple softwares at once. The art style is well designed and aesthetic. It is the best business tycoon I have ever played, with no bugs or crashes within my ~100 hours of gameplay. It captivated me from the beginning, as it had everything I wanted a business sim to have designing software, beating out the competition, building offices, a deep simulation of competitive markets and the ability to interact with other companies on the stock market. This game came as a complete surprise for me, having never heard anything about it before playing. Added way to break out of save loading screen on computers that are way below minimum requirements.Fixed features not being auto selected for sequels when new forced features have been unlocked for software.Fixed staff receiving company car benefit on hire.Fixed employees getting stuck on stairs when they had their pathing interrupted.Fixed collision issues when building furniture under roads or roads above furniture.Helicopter pads built from basement floor are now blocked by roads above.Fixed tutorial videos not always playing.Software updates didn't add new bugs due to bug.Fixed rotation of corner tables when mirroring rooms.Fixed AI sometimes engaging in cross-holding, allowing for infinite money exploit.
#Garage inc release date update
Force recompilation of code mods, due to breaking change in last update.Wall mounted furniture can now be placed right up against wall split if angle formed by walls is above 180 degrees.Tech levels will now lose revelancy more slowly to avoid products being outdated on release due to the update system.Added warning when product is too expensive and losing sales.Assemblers will now throw out the least developed assemblies first when full, for chance to actually finish an assembly, in case player has balanced it wrong.Increased number of rooms an employee will search for a fridge, from their desk, to put their lunch in, from 2 rooms to 3.Added quit confirmation if last save was > 1 minute ago.Added RelativeServer record to features for modding that multiplies/divides server requirements rather than adding up.Rebalanced support ticket generation speed.Bottom left info panel will now say when an employee is working on secondary tasks.Added K to toggle max interaction distance visualization for selected furniture or furniture being built.Added window to manage an assembler's component queue.

#Garage inc release date mods
